Biochem swtor. Missions take a certain amount of time which varies depending on the influence you have with the companion you send. Biochem swtor

 
 Missions take a certain amount of time which varies depending on the influence you have with the companion you sendBiochem swtor  I, personally, am on the fence right now

My Biochem character has: 1) Reusable Rakata stat boost (that's a massive amount of free stats you have ALL the time since it's reusable). 3 Class Changes. . Skill level in a way to add a measurable component to your ingame ability to do something. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. 9^40 or 1. . Posted December 19, 2011. . – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. 0. . . With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. Sincerely, a fellow max level biochem playerHmm, same thing happened to me. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. I couldnt imagine my life withour reusables. Armormechs/Synthweavers can crit their Bracers and Belts, providing an augment slot on a BoP gear that only. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. KOTOR II. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. Like one of the above posters said, run a mission real quick and "refresh" the available missions for diplomacy - it should pop up with something you like. OK, so I currently have an issue to resolve between two of my characters. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Biochem – the engineering of performance-enhancing chemical serums and biological implants Cybertech - the technical expertise to construct gadgets and components for Droids and high-tech armors Synthweaving – the art of creating lighter outfits and armors that are imbued with supernatural qualitiesAre there any, even after the nerf? Right now I'm using synthweaving, but I get get better armor from drops/mods. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. I did go a bit overboard, though. I am, on the other hand holding out. Biochem is a Super important Crew skill for a raid character. Empire. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. However even though I do not have the Gold Recipe; it still shows up as "No Research Available. Posted December 24, 2011. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. I'm going to list the high end recipes for Biochem, put the reusable next to the non reusable recipies. Slicing - SWTOR Codex. g. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Store. COMPANION LIST. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . PLEASE READ THIS DISCLAIMER : I *am* a Biochemist myself. I've been 400 Artfice for a long time. . If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. . Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. Crew Skills. By TiTaNsFaN January 10, 2012 in Crew Skills. Reusable Biochem Consumables Quality of Life Improvements. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. Dark Project (craftable by any skill) requires: 1x Invasion Project - craftable by any skill. Archaeologists can send their companions on missions to gather resources. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. Go to topic listing. Crew Skills. Contents. 0) Biochem Leveling (4. More sharing options. Does anyone have Biochem on more than 1 toon?Just decided to start playing again never really got very high, and still deciding between knight and warrior, but i'm also having a hard time choosing a crew skill. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. The entire Galactic Seasons system is Legacy-wide. (A full set of 14 purple augments can cost hundreds of millions of credits. Optimized to perform extremely well in solo content. SWTOR 7. If I put the BioChem on the character, does she actually need to craft, or will she be able to use whatever other character is carfting no matter her level in Biochemistry (as if in it. If you want to still have credits anyhow. SWTOR has three different types of crew. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. English. Biochem allows players to create performance enhancing serums and various biological implants. Other languages: Bioenergie-Zelltransplantat. 2 has changed nothing. Crew Skills Missions are missions you can send your companions to during their, and even your, idle time. 3. Posted February 1, 2017. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. r/swtor. For starters, as you just said, people would buy the reusable stims. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. Please tell me that this is a bug. . Whether that was what BW intended or not, I'm not sure. . And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. 2. 5k heal medal and 75k if you can somehow manage to get that high. 0+ in order to streamline the process. . . Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. . Maybe because your character has studied slicing, they get an automatic +10 to their roll. Someone seriously needs to take a look at the mat requirements for Biochem. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. 15. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Posted January 11, 2012. 26. Or increase the quantity of blue stims produced, as they are too expensive (~10k credits. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. So, at this time, I'd suggest Biochem over Cybertech. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. 4k. I also have a lvl 29 Guardian with gathering skills. I only use Med Units on my ch. Crafting Resources: 260 total grade 11 materials of standard to prototype quality from Bioanalysis and Diplomacy. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. e. Updated July 1, 2023. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. I'm so excited to check out the #SWTOR crafting changes! 10. 0 Beginners Guide focusing on Crafting. 2. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. The following crew skills have been covered in our guides: Crew Skills Guide. And once you pick up Diplomacy you'll be able to get the blue and purple components you're looking for by doing the 6-8 minute missions for 'medical components'. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Since there is no new crafting tier being released with the launch of 7. First question: When did that change actually occur?? Maybe I was bugged and got to enjoy it longer than I. . In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Biochem Leveling Guide (6. Consider Biochem the Alchemy or potion making profession of Swtor. In this video, we’ll be going over how to…. The SWTOR Legacy of the Sith 7. If you look at the required materials for biochem, you'll see that it tells you what rank of materials it needs. BioWare has made loads of gearing changes over the course of SWTOR 7. Posted July 28, 2020. . Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting them How to obtain it: Make a bunch of Basic Med Packs. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. Updated August 9, 2022. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. They have been quite clever in this game. While often the change can be small, it has often but the. worst and stupid idea ever, i have to reeng a lot to get some hilts and enhancements that i can sell one for each player and that's it. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Crashen17. JekRander was close. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. 0 Expansion launches on February 15, 2022! Gear Level 80 Solo Gearing 7. . Am I missing anything?Biochem can get you a few mils but thats just a small change, nothing worth bothering. Posted May 31, 2015. You can actively earn unique and exclusive rewards by completing specific Daily and Weekly Conquest Objectives called Priority Objectives. They should fail missions. Posted May 24, 2012. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. . Suggestion Box. Share More sharing. it's actually a bioanalysis mission. Do you realize how garbage this is. Less sales on the GTN, which always remove credits. Posted May 19, 2019. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. e. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. t. For starters, as you just said, people would buy the reusable stims. Green to Blue to Purple: no. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2 schematic. biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. All good. . I'll be going either Artifice or Biochem. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Send your companions out you don’t use. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. Biochem is only needed if you want to save some credits on using the adrenals. With reusables not making it into 3. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. The Exotech Medpac is now named “Exotech Med Unit. If your guild is forcing you to take biochem, my advice is join a better guild. The best tool to use would be something like Auctioneer, if add-ons were usable. Screenshots of all the Lightsabers in SWTOR and. Biochem Crew Skill Guide. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Reusable Biochem Consumables Quality of Life Improvements. . 90% chance of fail. Or buff all of the other professions. They'd be reusable medkits. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. Star Wars: The Old Republic News, Videos, and GuidesYMMV. SWTOR 7. Best stims/adrenals do not require the Biochem to use. 8. You'd want to filter using "Stats" dropdown at least. Just a note: all you need is bioanalysis to level up biochem. . ago. One, is my Juggernaut, the other, my Assassin. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE! Update 7. Posted December 20, 2011. They can be traded or bought/sold, but they require 600 biochem to use. You're overstating the issue. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. r/swtor. 0 Biochem gets great new reusable stims and medpacks. It seems very backwards and I was hoping someone knew if it was just a bug? thanks for your responcesI'm of the mind that biochem and Cybertech are brilliant. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 700 using the least amount of materials. X) Armstech Leveling Guide (4. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. All Activity. r/Superstonk. Category: Crew SkillsView data for the Biochem SWTOR Codex. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. Your original post claims that Biochem is "basically useless" which is the all-too-typical whining hyperbole I've seen about the reusable change. 2 and Iokath daily area will have grade 10 mats exclusively. In addition to the high crafting mats costs of crafting this item, you also spend 16 Solid Resource Matrix to produce 1. Diplomacy Bioanalysis. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. . Only just realized biochem has been changed - at some point =) Not sure when. LOL Biochem still has schematics that only have a 5% success rate. Naw, buddy. I dont think I have ever played a game where a tradeskill was commonly requ. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. I am about 1/3 PvP, 2/3 Questing right now. Between those two, Biochem is the better superfluous extra profession to have in the op. . Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. 0 Engineering Sniper PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing,. g. The level colours are: * Red (theoretical): it's too high level. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like Portable. . . BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. The crafting in 1. This makes blue stims/adrenals expensive. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. Scavenging. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. The grade 11 prototype medpac is a 77% improvement over. Nerf it, or buff everythi. Biochemists can now craft a version of Warzone Adrenals. 7. They are in the alliance staging area, where you get the Umbara/Copero/Nathema flashpoints, from the same vendor that used to sell them for Alliance Recon Data, but now sells them for credits. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. Crew Skills; SWTOR. Where do I find these? I am level 20 btw. SWTOR. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. Invasion Project requires: 1x Infantry Supply Kits - Biochem. Biochem allows you to reusable stims at bio700. Chances are 5. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Endgame, I plan on lots of PvP. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Is it worth. Biochem Schematics; Item Type Slot Skill Level Components Source Compact Medpac: Medical 001 / 020 / 050 /060 x2: Trainer Battle Command Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Might Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Reflex Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Resolve Stim:SWTOR Armormech Crafting Guide. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. Requires Biochem (400) This marvel of biochemical engineering is not consumed on use. However, all other crafting skills are just as good for leveling imo. . I would not mind if they allowed the level 48 Hyper-Battle Adrenals/Stims/Medpacks to be BoE and not require Biochem to use. 1. Every one now uses Relic+Stims+Biochem epic/blue consumables on CD! The way to survive some of those front loaded burst classes is to have PvP/Bio pot ready and/or 'trinket' or die. Biochem will probably be more popular at high-end gaming. Expansion. Frankly I'd rath. Biochem adrenals do not stack with warzone red buff either last I checked. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. At the same time items required for the purple level reusable items should be. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels? Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. (mixed up medical equipment with medical. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. Empty crafting trainer. 2 in 2023. They go for about 200-400 mil on Star. I was Biochem 400, I was planning on going away from it when I had finish. 1 is a biochem at 50 and the other is a cybertech at 50. They go for about 200-400 mil on Star. Followers 0 0Did anyone get this 2 Skills high up until now? Either in Beta or EGA? Because I just can't decide between these two. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. biochem is pretty well balanced out, the others maybe not so much. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. My three crew skills are Bioanalysis, Biochem, and Diplomacy. Grade 2: Level 16-24: 80-160. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. Screen. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. These gathering skills are the ones that most directly feed the crafting skills. Biochem is EXACTLY where it should be right now. So, biochem is clearly overpowered in this game. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. They cost a certain amount of credits. slicers gets millions of credits by selling augments why augments BoE Why some crafts are BoE like columi crafts. In this degree, you’ll take courses while you. You can also make some light spending cash crafting consumables and putting it on the GTN. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. Either Nerf Biochem. 2 in 2023. . They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. ago. 1. It's silly that the only way you can play end-game content effectively is to have a BioChem 400 in order to keep from having tons of Adreno's made each week. Find the best farming spots for crafting materials in SWTOR. With the mats I craft purple adrenals and medpacks and sell those on GTN. . . English. Alortania The Tanky Tank • 5 yr. SWTOR Biochem Crafting Guide. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. i dont get why the rakata stims, medpacks and so on is worse the the exotech one. It acquires extra modifier on it. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. I got it after REing a stack of 8. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Scavenging: Start off your Star Wars lifestyle like multiple movie heroes have - by digging up old fossils. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. Obviously that shoudln't be correct and a medpack should be considered a heal. The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as Implants (equipped items). making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. . However, all other crafting skills are just as good for leveling imo. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. at least one person in. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. Commander’s Character Token. Crew Skills. Biochem allows players to create performance enhancing serums and various biological implants. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. 1 patch and they are BOP (binds on pickup). The level is a way of measuring one's mastery of the profession. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. SWTOR Crew Skills Vendor White-border Materials Guide. I'm still Artifice. Bonus quest for Decimation. Lore Object. 4k. All existing items and missions fit into these grades and match the equivalent crafting grade. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. How are Biochems supposed to make money when everything good we can. .